Persona 3 Reload Gameplay para Leigos



Koromaru: The loyal dog of the local shrine. Although his master has since died, he still walks the route his master would take with him, and he continues to guard the shrine.

Her strengths lie in data collection and analysis, allowing her to support the team from the sidelines. Her unique Persona is Lucia.

You can take your party members on individual activities, too, like gardening or cooking together to get new health items, which also lets them open up to you in ways they hadn't before. Watching a scary movie with my cheerful bestie Yukari or reviewing boxing matches with my gym bro Akihiko don’t just offer social stat points, they give a bit of insight into their personalities.

At night, the high school morphs into Tartarus, a giant tower of bad guys. School as a tower of evil to be conquered is practically a trope in anime and manga… Tartarus just makes it real, at the end of the (in-game) day.

Reload removes the ability for the player to completely break Social Links with supporting characters as was possible in both Persona 3 and Persona 4 (2008), although the player is still able to reverse them through choosing the protagonist's dismissive responses to interactions.[nove] A new social element will be introduced, that exists separately from Social Links. It is meant to contextualize supporting characters who weren't as prominent in previous iterations of Persona 3, through the inclusion of side-story arcs that will deepen the protagonist's relationship with them, which will also extend to the male party members due to the lack of dedicated Social Link stories for them.[10][11][12]

The game is about a group of high-school students who have the power to summon physical manifestations of their inner selves called Personas.

Azusa Shimada serves as Persona 3 Reload's main character designer, with original artist Shigenori Soejima taking on a supervisory role. The two collaborated to refine the existing designs, as well as update the S.E.E.S. equipment when entering Tartarus. This includes a new armband, which was teased by game director Takuya Yamaguchi to have ties to a new mechanic during Shadow encounters, and a combat attire unique to every party member.

A mysterious boy, calling himself Pharos, introduces himself to the protagonist and asks him to sign a contract that states he will accept full responsibility for his own actions.

Tomohiro Kumagai, a lead UI designer at P-Studio on Persona 4 Arena Ultimax (2013), as well as both Persona 5 and Royal, serves as Reload's art director. Kumagai was among Yamaguchi's earliest hires for the project shortly after he assumed the role as the game's director. Kumagai became attracted to the prospects of working on the game having been captivated by the original Persona 3's art design, and its notion that a user interface could have powerful synergy with the game's themes. He explained that Reload's menu interface drawing on the imagery of being submerged in water, was developed from his initial perception of the original game's heavy usage of blue in the menus, which was further iterated on by the UI design team.

Controller players got the better end of the deal here; the PlayStation 5 version of the game has gorgeous camera control.

Virtue’s Hamaon instant death skill can reliably take out single targets instantly thanks to its high sucess rate. Against multiple targets, Virtue can instead use Maham but at lower rates of triggering immediate KO.

Familiar RPG mechanics are made all the more enjoyable by some challenging new enemies that test your mastery and ask you to engage with Reloads combat systems creatively. As you ascend the randomly generated floors Persona 3 Reload Gameplay of Tartarus, where all of Persona 3's dungeon crawling takes place, minibosses will meet you at a steady pace. Sometimes these foes don't even have weaknesses, so you need to create your own openings with buffs, debuffs, and status effects that can turn the tide in your benefício.

Tartarus itself has been revamped to give it a sinister new vibe and a more distinct look for each block of floors. From Giger-like biomechanical labyrinths to shapeshifting industrial halls, Tartarus is at least more visually interesting than before, and the floors themselves are generally laid out less like tedious, sprawling mazes. It's not a drastic overhaul that will completely stave off the repetitive nature of ascending Tartarus, but it's just enough to prevent it from feeling like the weak link it could have been.

Yukari Takeba: A popular second-year girl at Gekkoukan High School. She is the first one the protagonist meets upon arriving at the dorms. Her father was a researcher for the Kirijo Group before his death 10 years prior to the game's events.

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